ITLL 4055 - Video Game Design and Development

Noncredit / Spring 2010

Delivery/Location: Online

Using a comprehensive and analytical approach to game engine architectures, this program offers students the opportunity to learn how to effectively implement game ideas. A reasonable familiarity with computers and a background in high school level mathematics are all that is assumed. No prior game or graphics programming experience are necessary.

The curriculum is divided into eight modules covering five major areas of study: programming languages, mathematics skills, 3D graphics pipeline programming, real-time game engine architectures, and artificial intelligence algorithms.

The Video Game Design and Development program is an appropriate starting point for students who seek a professional career as a game developer. It is also well-suited for enthusiastic amateurs and gamers looking to explore this exciting field as a recreational endeavor.

Noncredit courses do not produce academic credit nor appear on a Colorado State University academic transcript.

Important Information

This online course is taught by a university partner and does not use the CSU online course system. After enrollment you will receive an email from the course instructor with instructions on how to get started. Please wait a few days for this email to arrive. If the course date is in the future, the instructor may wait until the week before the course to send their email. If you have problems, please contact Continuing Education.

1 Section Available

Section 220 (Online via Outreach Partner)

Date:
Open Entry (6 mos.)
Tuition:
$2,445
 
View Syllabus

Registration ends Sunday, Mar 14, 2010

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